Basic Communication

This is our list of the most important communication-commands that we think you need to know at first.

Note: The <>'s are never typed in as part of the command.


Finding Others

The following command may be used to get a list of who's online:

Command Usage
+who Displays a table of people connected to the MUSH, including their sex, idle time, location (if findable), and city-area they are in IC.

" ooc" indicates being outside the City areas. *NEW indicates a new player.
" ooc" is also flagged by players or locations being set HAVEN. This must carefully be considered and approved. Perhaps we need a policy for this.

Some codes next to the names:

A Architect
* Storyteller
~ Helper
B Builder character

Finding Staff

Command Usage
+staff This command will display a list of online and on duty staff along with their title.
+stafflist This command will list all staff members and their title by simply typing '+stafflist'.
+stafflist/<text> As '+stafflist', but by adding some text following a '/' the system will give you only those staff members whose title has that text within it.

Page

The most common way to directly communicate with another player is via 'page'.

Command Usage
page <player>=<message> This command sends <message> to <player>. This only works when the player is logged in. (See +who)
page <player1>, <player2>, <player3>…=<message> Same as above, except this command sends <message> to <Players>. Player names or aliases are delimited by any combination of spaces or commas. A player's name may also be any unique prefix of players who are currently on the WHO list. Any duplicate players from your list are removed.
page=<message> This command sends the given message to the same <players> given on the previous page command. You should still use 'page <players>=<message>' when the message itself contains an equal sign.

Examples:

page me=Test
Foo pages: Test
You paged Foo with 'Test'.

page me=:tests.
From afar, Foo tests.
Long distance to Foo: Foo tests.

page me=;'s character tests.
From afar, Foo's character tests.
Long distance to Foo: Foo's character tests.

You can also page many players at one time, where all the players you page will see the message.

Example:

p Foo, Bar, "Long John Silver"= Hi
You paged (Foo, Bar, Long John Silver) with 'Hi'.
To (Foo, Bar), Widget pages: Hi

You only need to type the player-list once, then the next time you page that player or set of players, you can abbreviate it with:

"p :waves." or,
"p I'm back."

This will work until you page another player or list of players.


Channel

Channels are an OOC method of group-communication. Each channel is devoted to a certain topic and you may join any that you see listed. The following are valid commands for this system:

Command Usage
=<name> <text> Send a message to the channel.
+channel/join <name> or +cjoin <name> Join a channel
+channel/leave <name> or +cleave <name> Leave a channel

When referring to a channel at any time, you need only to put in enough of the name to make it unique. If no other channel begins with that letter, for instance, you only have to put in the first letter of the channel.

Available Channels

The most important channels are:

Channel Code Access Purpose
Guest =gue <text> Guests, Helpers & Staff Help for Guests
Newbie =new <text» All Help for Newbies
Public =pu <text> All Public Communication

In addition, several Factions such as clans and coteries, have private channels. You must be a member of this Faction before you can +join the channel.


Say

Command Usage
say <message> Says <message> out loud to everyone in your current location (usually a room).
say/noeval <message> If you use say/noeval or nsay, the message is not evaluated.

Example:

say Where is the movie theater?
Player says, "Where is the movie theater?"


@mail

Reading @mail
@mail This gives a brief list of all mail in the current folder, with sender name, a list of receiving players, subject, and message status.
@mail <msg #> This displays messages which match the msg# or msg-list from your current folder.
Sending @mail
@mail <player-list> = <subject> This begins a message to all players in <player-list>.
+cc <player-list> This replaces the current player list with a new one for carbon copying. It does _not_ add onto the existing list.
-<text> adds text to the message in progress, for example; '-This is a test' would add the text 'This is a test' to the end of your @mail message, likewise, ~<text> prepends the text.
@mail/edit <old text> = <new text> edits the message in process.
+proof This shows you the message that is currently in progress, as it would be read by whomever received it.
+toss This aborts the message currently in progress, allowing you to start a new one.
+send This sends the message that is currently in progress. It is the equivalent of @mail/send.

+feedback

When you have questions, comments remarks or even complaints that Staff should know about, or that you require Staff feedback from, the best and official way to communicate with Staff is via +jobs.

Command Usage
+feedback/request <title>=<description> This command requests <title> and <description> from staff. The request is added to the jobs list and will be tended to as soon as possible.
Please do not bug staff - it will be handled shortly. There is a standard three day turnaround time on +feedback/requests.
+myjobs A +feedback creates a +job. This command lists the Jobs that you have access to
+myjob <#> Displays the text of Job #. When viewing a job that you own, you can only see the comments that you have added, not comments added by others.
+myjob/add <#>=<comment> Adds a comment to Job #, that all those with access to the Job can see.
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