Say
say <message> | Says <message> out loud to everyone in your current location (usually a room). |
say/noeval <message> | If you use say/noeval or nsay, the message is not evaluated. |
Example:
say Where is the movie theater?
Player says, "Where is the movie theater?"
Mutter
mutter <target>=<string> | This command will whisper a message to <target>. A regular message, or part of a pose enclosed in "quotes", will have some of its words or groups of words replaced by "…". If you enclose a phrase with <angle brackets>, it will not be replaced. |
mutter/tt <target>=<string> | The mutter/tt command behaves like 'whisper', except that instead of the entire room hearing the mutter, only people at a place will do so. If you are at a place, those at your place will hear the mutter; if you are not, and the target is, those at that place will hear the mutter. If neither of you are at a place, an error message will be generated. |
mutter/place <place number>=<string> | This version of the command allows everyone at a place to hear the message in full, while the rest of the room hears the mutter. |
Examples:
mutter Finndo=Can you loan me thirty Pence? I'm broke!
Meg mutters to Finndo, "Can… loan… thirty… broke!"mutter Bleys=:frowns. "What a <cheapskate> he is!" She shrugs.
Meg frowns. She mutters to Bleys, "What…cheapskate…" She shrugs.mutter/place 1=:chuckles. "Thank you very much."
Meg chuckles. She mutters to the long, mahogany bar, "Thank you…"
mutter/tt Deirdre=Where did you hide those Trumps?
At the bar, Meg mutters to Deirdre, "Where… Trumps?"
Shout
+shout * | Shout *message* in your area. |
+shout <exit>=* | Shout *message* through <exit>. |
This will also accept poses and emits, but these should be used sparingly - the intent is really for actual shouts/screams, etc. Note the first form of the shout carries to all exits from your present location.
Modifiers: You can soundproof an exit by setting it TERSE. (Do both sides)
Knock
+knock * | Knocks on door/exit * |
Please restrict use of this command to actual doors (not street exits, etc).